TRACKPADS History Wins the Future Back to Trackpads
A TRACKPADS COLLECTIONRESEARCH LIBRARY
ARMOR · Summer 2018

Synthetic Training Environment: Army’s Future to Include ‘Train As We Will Fight, Where We Will Fight’

COL Jay Bullock
pp. 25–27Features2018

Article

Digitized from the original journal. Page headers, page numbers, photo credits, and obvious layout artifacts have been removed; transcription errors may remain. Submit a correction if you spot one.

After a year-long tour in Iraq, my unit was at Camp Virginia, Kuwait, waiting to start the long process of returning to the United States. As we reflected on our time as a military transition team in Baquba, we thought about how to capitalize on our experiences and hard lessons-learned, and use them to our advantage for the next ro tation. Of course the unit would train at our installation’s urban-operations facility; conduct company, battalion and brigade certification exercises; live-fires; and the mandatory National Training Center (NTC) rotation, but how could we ensure the unit was ready for the enemy we would face? Since our de ployment, Soldiers’ experiences prompted Army senior leaders to assess the current training aids’ ability to ensure readiness. This article is an assessment of those and a description of the future Army training environment. Our current simulations do not allow us to train as we fight or train where we fight. The Integrated Training Environment (ITE), the Army’s current training environment, has made significant strides providing a training capability but is a mix of different non-systems training devices that were all developed separately over the last 35 years. They are connected by live, virtual, constructive integrating architecture that can only deliver a semi-integrated training environment. This partial integration of separate systems results in a very complex federa tion of capabilities that are expensive and can’t keep pace with technology, thus can never fully train our formations to meet current and future threats. ITE lacks enough realism, in teroperability, affordability, reliability, adaptability and availability necessary to prevent, shape and win as apart of the joint force in the multi-domain op erational environment (OE). ITE also cannot adequately replicate emerging threats and conditions such as electronic warfare, cyber, space, megacities and simultaneous operations in a multi-domain OE. Terrain and database development is extremely costly and time consuming, currently taking up to nine to 12 months for engineers to deliver new terrain. ITE re quires extensive lead times – up to 120 days – to plan, prepare and execute a training exercise due to complex data base set-up and integration between environments. As many of the Soldiers in the Army have experienced the regimen of de ployment, followed by a short dwell, followed by another deployment, and so on and so on and so on, our inabil ity to represent the complexity of the OE translates into increased risk during the initial days of a deployment. As a unit prepares to deploy, it conducts training at its home station, followed by some kind of combat-training cen ter (CTC) rotation to become certified on their core tasks before deployment. Unfortunately, neither our home-station training nor CTCs truly represent the complexities of the OE our units find themselves in once they arrive in theater. I am not suggesting the training is bad – on the contrary, it is very good – but there are levels of complexity and gaps in realism like weather, terrain, alti tude, human dimensions, cultural, religious, enemy and, of course, fear, which all can be represented more ac curately. This led to what was com monly referred to a few years ago as “the first 90 days,” which was correctly described as the most dangerous time for Soldiers. The enemy capitalized on this transition period as units acclimat ed to their new environment and con ducted aggressive attacks on our for mations. These training gaps are what the Syn thetic Training Environment (STE) team has been focused on for the last few years: reducing these 90 days, representing a realistic environment and eliminating ITE’s disadvantages. The Army’s future training capability is STE. STE will be a single, interconnected training system that enables units from squad through Army Service Component Command (ASCC) to train in the most appropriate domain: live, virtual, constructive and gaming – or in all four simultaneously. The training capability will enable Army units and leaders to conduct realistic multi-echelon/multidomain combined-arms maneuver and mission-command training, increasing proficiency through repetition. Imagine the power of a program that allows the entire unit to immerse itself into its future OE multiple times before it deploys. With STE, that is exactly the type of training we want Army units to go through before they leave the safe ty of their home station. A Soldier, squad, platoon, company or higher echelon could conduct virtual recon naissance, rehearsals and exercises on the terrain in which they are about to go fight. Now imagine even further that we could execute missions in near-realtime that the current deployed unit had just executed against the same enemy. STE will give Army units the op portunity to do this and more. Taking this concept one step further after a unit deploys, imagine taking this pro gram into theater to conduct recon naissance, planning and rehearsals for current and future operations. Simultaneously, units at home station could participate (passively) in the deployed unit’s mission planning and rehearsals by meeting them in STE virtually. If we apply another example to the re gionally aligned forces (RAF), STE could help those units train for current operations at their RAF locations and main tain readiness with their parent orga nization at home station. The concept envisioned is while a unit is task-organized, the unit’s organic components can meet inside STE virtually and con duct training to maintain readiness on their collective and mission-essential-task-list tasks, thus allowing them to more quickly move into live training after they physically come back together. STE will deliver the next generation of synthetic collective trainers for armor,

Figure 1. STE relationships. infantry, Strykers, combat-aviation bri gades and other platforms. These air and ground Reconfigurable Virtual Collective Trainers (RVCT) will be low-overhead and less costly than legacy collective simulators. This enables the Army to simultaneously train brigade task forces and below on tasks re quired to accomplish their warfighting functions. This multi-echelon collective training will be delivered to geograph ically distributed warfighters at the point of need for both current and fu ture forces. What we envision is a capability that allows all units to conduct collective training in a virtual environment from squad to battalion level. These virtual trainers would be transportable to al low units to take the trainer with them to the point of need, which could include company orderly rooms, homestation armories and/or the unit’s de ployed location. The trainers are recon figurable, which would allow them to be used as a mechanized-infantry pla toon one day and a tank platoon the next. The flexibility comes from the use of open-architecture One World Terrain (OWT), augmented/virtual re ality and Universal Serial Bus-derived controllers that allow for quick and simple reconfiguration. A potential-use case for the RVCTs is to be used by a mechanized-infantry com pany to conduct collective training be fore it deploys to NTC. As the unit goes through the orders process, it is deter mined that this company will be task-organized with a tank platoon and during execution of a deliberate-attack mission at NTC will receive an assort ment of enablers to conduct that mis sion. That tank platoon as well as en ablers would be able to use their RVCTs to meet the company team in OWT to conduct rehearsals and virtual exercises before deploying to the CTC. Building on this use case, imagine this same mechanized-infantry company is now deployed to Estonia as part of the RAF in Europe. It would take its RVCT with it as away to conduct exercises and mission rehearsals. Again, the company is task-organized as it deploys to Europe. That company team would be able to conduct exercises as well as maintain readiness by being able to link to its detached mechanized-infantry platoon to conduct virtual exercises. This ability to conduct training as a pure mechanized-infantry company has positive implications on its ability to maintain its readiness. Of course, there is never a replace ment for live training; however the unit’s ability to train together in a vir tual environment will help mitigate its time apart and lessen the amount of time it will need to train together once redeployed. ITE was never able to achieve this level of effectiveness in training units prior to deploying to Iraq and Afghanistan. We were unable to provide this level of realism in our legacy virtual or constructive trainers. However, we have learned those lessons and understand we need to break the paradigm of how we train in simulations. We have the ability both as an organization and the technology to create anew environment that provides a capability to train from the squad to ASCC level. STE pro vides our units the ability to train as

Acronym Quick-Scan they would fight where they would fight. STE has the power to revolution ize how the Army trains and maintains readiness. COL Jay Bullock is chief of Capability Development, STE cross-functional team, Fort Leavenworth, KS. Previous assignments include Training and Doctrine Command Capability Manager-ITE, Combined Arms Center-Training, Fort Leavenworth; Security Force Ad vise and Assist Team, 4/4 Brigade Com bat Team (BCT), Kunar, Afghanistan; ASCC – Army Service Component Command BCT – brigade combat team CJTF – combined joint task force CTC – combat-training center ITE – Integrated Training Environment NTC – National Training Center OE – operational environment OIF – Operation Iraqi Freedom OWT – One World Terrain RAF – regionally aligned force RVCT – Reconfigurable Virtual Collective Trainer STE – Synthetic Training Environment brigade executive officer, 3/4 BCT, Operation Iraqi Freedom (OIF) 10, Nasiri ya, Iraq; S-3/executive officer, 4-10 Cavalry, OIF 07-09, Baghdad, Iraq; and military transition team, 3/4 BCT, OIF 05-06, Khalis, Iraq. His military education includes Command and General Staff College. COL Bullock holds a bach elor’s of arts degree in public administration from Stephen F. Austin University and a master’s of arts degree in public administration from Western Kentucky University. Figure 2. A Stryker vehicle commander interacts in real time with a Soldier avatar that is operated remotely from a col lective trainer. U. S. Army Research Laboratory, University of Southern California’s Institute for Creative Technologies, the U. S. Army Combined Arms Center and the Program Executive Office for Simulation, Training and Instrumentation are working together to develop a synthetic training environment that links augmented reality with live training — one of several of the U. S. Army Research, Development and Engineering Command efforts that link to the Army’s modern ization priorities. (U. S. Army photo)

End of indexed article

Citation

COL Jay Bullock. “Synthetic Training Environment: Army’s Future to Include ‘Train As We Will Fight, Where We Will Fight’.” ARMOR, Summer 2018, pp. 25-27.

COL Jay Bullock. “Synthetic Training Environment: Army’s Future to Include ‘Train As We Will Fight, Where We Will Fight’.” ARMOR, Summer 2018, pp. 25-27.

HELP IMPROVE THE RECORDSee something that should be corrected?

Report a transcription error, attribution issue, page-boundary problem, or stronger source. The article title and URL will be attached automatically.

Submit a correction →

Read deeper with Trackpads Books

Trackpads books turn research themes into longer narrative and reference works. Book purchases help support the project.

Explore Trackpads Books ↗

Listen to the history

Continue with Trackpads podcasts for military-history series, interviews, and narrated features.

Browse Trackpads Podcasts ↗